The Final Render Video:
Some Making of Footage:
3D printing my Horde model for class. Super excited to see how it turns out!
.STL file can be downloaded here.
(Windows Print 3D)
Update: It turned out great! I'm may sand down the extra bits and paint the base.
(Final Product w/ Glow-in-the-Dark filament. Light On and Off)
Today I began the asset collection for a personal project that I have been wanting to do for a while. I enjoy making small scenes but I have decided to challenge myself with creating a full scale environment. A complete zone, if you will. In order to make sure I can focus on the level design aspects of this project I have decided to use assets provided by the Unity 3D Game Kit.
(Small Vegetation Collection)
(Medium Vegetation Collection)
(Large Vegetation Collection)
(Environment Rocks Collection)
(Stonework Collection)
(Structures Collection)
Daily screenshot(s) to acknowledge the work I've done. Prompted by World of Level Design's: Daily Screenshot Technique.
Daily screenshot(s) to acknowledge the work I've done. Prompted by World of Level Design's: Daily Screenshot Technique.
Click Here to you'd like to see the completed project.
Modeled a basic lamp with standard primitives in Autodesk 3Ds Max 2020.
Set staging area, lights and applied textures.
Created Dummies and Controllers for base and lamp pivot points
Added IK Chain with IK Solver
Linked Primitives to Bones with Bone tools
Separated components into Active, Passive and Geometry layers
Duplicated lamp and set keyframes for animation
Daily screenshot(s) to acknowledge the work I've done. Prompted by World of Level Design's: Daily Screenshot Technique.
*To keep it simple I used the same building prefab for all housing units.*
*Created groupings to vary foliage*
*Testing foliage and adding grass to scene*
*Experimenting with warmth in Post Processing*
*One more for fun.*